Human voices marketplace

Video game voice actors

Hundreds of voice actors specialized in video games and apps, ready to bring protagonists, NPCs, creatures, lore narrators and system voices to life. You'll find grounded, realistic reads for AAA and narrative adventures, cartoon registers for casual and hypercasual titles, plus voice over for trailers, tutorials and UI. Every actor records broadcast-quality audio in their own studio, delivers files named to your convention and is used to working with line sheets, character limits and lip-sync constraints. Stream real character demos, compare registers and rates, then book an actor directly or post a brief with your character sheets to receive auditions within 24 hours. Each professional is vetted by our team, and many carry verified reviews from studios that have already shipped games with their voices. From a single trailer read to a full cast, you can run the whole casting on Voicefinder.

Quick answer: To hire a video games & apps voice actor in Spain: post a free brief on Voicefinder and receive fixed proposals from verified voices within 24 hours, or hire directly from any profile with demos. The real median for a video games & apps project is 130€ (most quotes fall between 65€ and 156€), based on tens of thousands of real quotes on the platform. See rates guide

Updated: July 2026

Video game voice actors

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Frequently asked

What you're probably wondering

How much does a video game character voice cost?

It depends on line volume and project scope, but as a real reference: the median video game and app job posted on Voicefinder is around 130€ (total client price). For multi-character projects or thousands of lines, post a brief and you'll receive closed quotes per actor.

How should I prepare a game VO brief?

Send your line sheet as a spreadsheet (one line per row, with context, intent and duration limit if any), a character sheet with visual references and, if available, reference audio. The more scene context the actor has, the fewer revisions you'll need.

Can actors record screams, efforts and combat reactions?

Yes. Many catalogue actors record efforts (hits, damage, death, exertion), reactions and creature vocalizations. These takes are vocally demanding, so they're usually scheduled in short blocks at the end of a session — flag them in your brief so the actor can quote accurately.

What format are files delivered in, and how are they named?

You'll receive clean WAV 48 kHz / 24 bit, one take per file (plus any alt takes you request), named to your file convention so importing into your engine (Unity, Unreal, Wwise, FMOD) is straightforward. Ask for alt takes on critical lines — cheap in session, expensive afterwards.

Does the rate include rights to publish the game?

Yes. Every booking includes a contract and rights assignment for the agreed usage, including game distribution on the agreed platforms. If you later use the voice in ad trailers or marketing outside the game, that's handled as a usage extension.

Your next voice over, ready this afternoon

Create a free account, upload a script and receive proposals within 24 hours.